About Trailer The Team Contact Us What's New FAQ Back to Top

One, a master of water and a bearer of the old magic. The other, a master of fire and a lord of darkness. These two unlikely allies will be forced to face their worst nightmare - working together - in order to escape their eternal confinement. Will the mage and the vampire combine their supernatural abilities to defeat the horde of obstacles that await them, or will their irreconcilable hatred lead to their mutual demise?


Fangs and Friends is an award winning co-op puzzle game focused on short, asynchronous game-play in order to solve puzzles and continually work towards escape.

Official Trailer

We're On Itch.io!

Meet the Team

Alessia

As the producer, and the leader of the Fangs and Friends team, this jack of all trades has her hands everywhere! The code, the art–– even this website! Alessia is also the lead in level design, and UI; both a view into the mysteries of her mind.

Anisha

Anisha Rohra likes organizing things and managing people - basically she's a bossy perfectionist. Turns out these are useful skills for making a game. She also likes sassy characters, so its a good thing she's in charge of the story.

Erika

The only thing bigger than Erika's love for drawing is her eyebags. She's recently delved into 3D art, making her the concept and environment artist for Fangs and Friends!

Martin

Martin is a big nerd that codes for fun. He worked on particles and mechanics for Fangs and Friends.

Also he's French.

Pablo

Pablo’s always thinking on different ways to defeat his friends, which made it even more exciting how he got to work on the traps for our game. If you’re not killing each other you’re doing something wrong.

Tonya

Tonya is an animator at heart! But when she's not spending hours in front of a computer moving a character limb by limb, she spends whatever free time she has crafting costumes in her basement. I guess you can say she loves bringing characters to life in more ways than one!

Jacob

Jacob is the lead sound designer and composer for Fangs and Friends. By implementing his experience in various forms of sound synthesis, post-processing, and field recording techniques, he has attempted to create a cohesive sound environment that immerses the player further into the game.

Social Media and Contact

Follow us on our Twitter and Instagram to keep up with all the latest details! If you'd like to get in touch with us, send us an email!

See Who's Talking About Us

Thrilled to announce that this year's winners are: Level Up Showcase 2019 Winners Distinction in Mobile/Social 1st:...

Posted by Level Up Showcase on Thursday, April 18, 2019

Thanks @ukengames for hosting our end of term showcase @uoftcompsci @ocaduniversity @digitalfutures_ocadu teams getting ready for #levelupshowcase2019 @LUS2019

Posted by Level Up Showcase on Wednesday, April 3, 2019

Frequently Asked Questions

When did you start developing Fangs and Friends?

We started working on this project in January of 2019! As of the Level Up Showcase, we've been working on it approximately three months in total.

How many hours did it take?/How did you do it in such a short time span?

All the hours. The team is mostly vampires after all.

In all seriousness, we worked these past three months with whatever free time we could find, and then some. This project meant a lot to the team, and we put in as many hours of the day as we could into it.

What were your inspirations?

We had a bunch of varied games that inspired both our art, and our gameplay itself. One big inspiration from the get-go was the co-op game Pitfall Planet. They were a huge inspiration for us to see how much we could accomplish in the time we had to kick this off, and we ran from there.

Artistically, we referenced games such as Transistor and Bastion, from Supergiant Games, as well as Ni No Kuni, Journey, and some of the simpler, low-poly styled Legend of Zelda games.

Game play wise, we looked at games like Legend of Zelda, Portal, Pitfall Planet, Brother: A Tale of Two Sons, and Magicka 2 to name a few.

Are you going to continue working on this?

Yes! As a team, everyone is exctied to continue working on Fangs and Friends. In the meantime, there'll be a demo up on our itch.io page shortly to tide you over while we work on new and exciting content!